Physics libraries in D

evilrat evilrat666 at gmail.com
Wed May 8 06:01:51 PDT 2013


On Wednesday, 8 May 2013 at 09:43:43 UTC, Mike Parker wrote:
> On Wednesday, 8 May 2013 at 09:37:51 UTC, KillerSponge wrote:
>> Hi all,
>>
>> I've been searching around for physics libraries to use in a 
>> real-time 3D application (a game, to be more precise). I know 
>> that Bullet and ODE are the big open source ones for C/C++, 
>> and I get the general impression that Bullet is currently 
>> taking the lead in terms of performance, precision, 
>> maintenance and community adaptation.
>>
>> However, I have only been able to find ODE bindings for D (in 
>> Derelict), and what seems to be an abandoned effort to port 
>> Bullet to D. Are there no working bindings for Bullet in D?
>
> Last I checked, Bullet doesn't have a C interface. That means 
> it's unlikely you'll find a D binding. And I haven't heard of 
> any.

currently Bullet has *very* limited C API. for simple cases it 
may be enough, but for a game...


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