[Font] Getting font folder on all platforms

Xavier Bigand flamaros.xavier at gmail.com
Tue Nov 12 13:49:30 PST 2013


Le 08/11/2013 21:05, Flamaros a écrit :
> On Tuesday, 15 October 2013 at 23:10:32 UTC, Flamaros wrote:
>> On Friday, 6 September 2013 at 20:54:53 UTC, Flamaros wrote:
>>> On Friday, 6 September 2013 at 16:05:43 UTC, Tourist wrote:
>>>> On Thursday, 5 September 2013 at 19:48:07 UTC, Flamaros wrote:
>>>>> I am searching the right way to find fonts folder for each
>>>>> platforms (Windows, linux, macOS X)
>>>>>
>>>>> On Windows it's generally "C:\Windows\Fonts" but a direct access
>>>>> seems brutal, it's certainly expected to retrieve this path by
>>>>> using some register keys?
>>>>>
>>>>> Is someone know how it works for linux and/or macOS X?
>>>>>
>>>>> I need to be able to retrieve fastest as possible the right file
>>>>> from the font and family name.
>>>>
>>>> Windows: call SHGetKnownFolderPath with FOLDERID_Fonts as rfid.
>>>>
>>>> http://msdn.microsoft.com/en-us/library/windows/desktop/bb762188%28v=vs.85%29.aspx
>>>>
>>>
>>> Nice, thx.
>>>
>>> Do you know if there is a table of fonts and there family, or need
>>> open all font file my self?
>>
>> I need to do some more tests, but scanning the registry seems working
>> under Windows.
>> Here is my test code :
>>
>> string    fontPathFromName(in string name, in Font.Family family =
>> Font.Family.Regular)
>> {
>>     version(Windows)
>>     {
>>         import std.windows.registry;
>>
>>         string    fontPath = "C:/Windows/Fonts/";
>>         string    fontFileName;
>>         Key        fontKey;
>>
>>         fontKey =
>> Registry.localMachine().getKey("Software\\Microsoft\\Windows
>> NT\\CurrentVersion\\Fonts");
>>
>>         if (family == Font.Family.Regular)
>>             fontFileName = fontKey.getValue(name ~ "
>> (TrueType)").value_EXPAND_SZ();
>>         else if (family == Font.Family.Bold)
>>             fontFileName = fontKey.getValue(name ~ " Bold
>> (TrueType)").value_EXPAND_SZ();
>>         else if (family == Font.Family.Italic)
>>             fontFileName = fontKey.getValue(name ~ " Italic
>> (TrueType)").value_EXPAND_SZ();
>>         else if (family == (Font.Family.Bold | Font.Family.Italic))
>>             fontFileName = fontKey.getValue(name ~ " Bold Italic
>> (TrueType)").value_EXPAND_SZ();
>>         return fontPath ~ fontFileName;
>>     }
>> }
>>
>> unittest
>> {
>>     assert(fontPathFromName("Arial") == "C:/Windows/Fonts/arial.ttf");
>>     assert(fontPathFromName("arial") ==
>> "C:/Windows/Fonts/arial.ttf");    // Test with wrong case
>>     assert(fontPathFromName("Arial", Font.Family.Bold |
>> Font.Family.Italic) == "C:/Windows/Fonts/arialbi.ttf");
>> }
>
> I did some progress with fontconfig under linux, I'll try to use it for
> Windows too.

I find a way to make it work under Windows.
I also bind almost all fontconfig API in a similar way of Derelict.

If someone is interested look font.d at :
https://github.com/D-Quick/DQuick

PS : I took fontconfig dll from GTK packages


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