-inline switch changes code behaviour
francesco cattoglio via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Sat Aug 23 10:44:40 PDT 2014
Today I just realized that in DMD optimize flag does not imply
inlining, therefore I promptly added the "inline" to my dub build
settings and recompiler, expecting to see speedups in my code
execution.
To my surprise, I could not see anything at all: all that I get
now is a blank screen.
The rendering code uses an old-ish version of gfm-sdl, but I did
not find any issue related to compiler swirches.
Any idea about what might be happening/any suggestion on how to
debug this?
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