Strange segfault (Derelict/OpenGL)
ponce via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Fri Aug 29 05:41:37 PDT 2014
On Friday, 29 August 2014 at 11:23:34 UTC, Robin Schroer wrote:
> I'm not entirely sure where to post, so I will put it here.
>
> I'm playing around with D and Derelict 3 to make something with
> OpenGL (don't really know what yet). I managed to open a
> window, add an OpenGL context, clear the screen and flip
> buffers. But as soon as I try to render a triangle, my program
> crashes.
As John Colvin said, forgetting to call DerelictGL3.reload() is a
common error.
More information about the Digitalmars-d-learn
mailing list