Strange segfault (Derelict/OpenGL)

Andrej Mitrovic via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Fri Aug 29 06:25:09 PDT 2014


On 8/29/14, Robin Schroer via Digitalmars-d-learn
<digitalmars-d-learn at puremagic.com> wrote:
> I definitely reload after setting the context and before trying
> to render.

Typically these kinds of errors happen when a null function pointer is
called. I'd add a few checks in some places to see what might have
been left uninitialized.


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