How to ensure a thread cannot be blocked by the GC?
ponce via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Wed Dec 3 14:54:48 PST 2014
On Wednesday, 3 December 2014 at 22:53:48 UTC, ponce wrote:
> I have a DLL written in D that gets called by two different
> threads, created by a non-D host program (audio plugin). I did
> not create those threads, but my understanding is that they get
> "attached" to the D runtime.
>
> Thread A is a real-time callback and should not ever block.
> @nogc seems perfect for this.
>
> Thread B and it's impractical to make it @nogc.
>
> How to ensure that a collection triggered by thread B never
> stop thread A in stop the world collections?
Correction:
> Thread B isn't real-time, allocates, and it's impractical to
> make it @nogc.
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