Derelict / SDL error
Mike Parker via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Mon Dec 8 05:48:26 PST 2014
On 12/8/2014 10:37 PM, Paul wrote:
>
> I added this around the problem line to catch the problem:
>
> try{
> SDL_RenderCopy(renderer, texture, &sourceRect, &destRect);
> } catch{}
> finally {
> writeln( "Error: " , SDL_GetError() );
> }
>
> The program now works from a terminal as expected (!) BUT when
> SDL_RenderCopy is called SDL_GetError() shows an 'error code' (or just
> some address/value as it is different each time).
import std.conv : to;
writeln( "Error: ", to!string( SDL_GetError() ));
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