Unittest in a windows app
Dan Nestor via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Fri Dec 19 13:39:37 PST 2014
Hello everybody, this is my first post on this forum.
I have a question about unit testing a Windows application. I
have slightly modified Visual D's default Windows application
stub to the following:
<code>
module winmain;
import core.runtime;
import core.sys.windows.windows;
unittest {
assert(false);
}
extern (Windows)
int WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR
lpCmdLine, int nCmdShow)
{
int result;
void exceptionHandler(Throwable e)
{
throw e;
}
try
{
Runtime.initialize();
result = myWinMain(hInstance, hPrevInstance, lpCmdLine,
nCmdShow);
Runtime.terminate();
}
catch (Throwable o) // catch any uncaught exceptions
{
MessageBoxA(null, cast(char *)o.toString(), "Error", MB_OK |
MB_ICONEXCLAMATION);
result = 0; // failed
}
return result;
}
int myWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR
lpCmdLine, int nCmdShow)
{
/* ... insert user code here ... */
throw new Exception("not implemented");
return 0;
}
</code>
I compiled it with the `-unittest` option. Strangely, when
running the app, no error is displayed, and the application
proceeds as usual. I would expect the program to display the unit
test failure and stop (the behaviour I have observed for console
applications). What am I missing?
Thanks for helping!
Dan
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