3d vector struct

Stanislav Blinov stanislav.blinov at gmail.com
Fri Feb 7 13:39:54 PST 2014


On Friday, 7 February 2014 at 21:37:26 UTC, Casper Færgemand 
wrote:
> On Friday, 7 February 2014 at 10:50:49 UTC, Stanislav Blinov 
> wrote:
>> I know. I also know that people making games are obsessed with 
>> performance :)
>>
>> And, where there's 3d vector, there would also be 4d vector 
>> and matrices...
>
> Wouldn't it make more sense to aim for a float SIMD 
> implementation instead then? :P

It may well be :D


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