Is continuously seeding a random number generator performance intensive?
Jeroen Bollen
jbinero at gmail.com
Fri Jan 3 09:41:47 PST 2014
On Friday, 3 January 2014 at 13:42:19 UTC, monarch_dodra wrote:
> On Friday, 3 January 2014 at 13:30:09 UTC, Jeroen Bollen wrote:
>> I already considered this, but the problem is, I need to
>> smoothen the noise, and to do that I need all surrounding
>> 'checkpoints' too. This means that it'll have to load in 5 at
>> a time.
>
> I don't see that as a problem. Just because you can load
> sub-regions at once, doesn't mean you are limited to only
> loading one at a time.
That still means that out of 5 million pixels loaded, only 1
million 4 thousand will be used. I guess I can recycle them
though.
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