Using a delegate stored as a member of a destroyed struct?
Nicolas Sicard
dransic at gmail.com
Mon Jan 27 00:17:51 PST 2014
On Monday, 27 January 2014 at 02:27:08 UTC, Steven Schveighoffer
wrote:
> On Sun, 26 Jan 2014 18:41:00 -0500, Nicolas Sicard
> <dransic at gmail.com> wrote:
>
>> Running a piece of code that can be reduced to:
>>
>> ---
>> import std.stdio;
>>
>> void main()
>> {
>> import std.range;
>> foreach(item; iota(0, 10).transform(2))
>> writeln(item);
>> }
>>
>> auto transform(T)(T list, real x)
>> {
>> auto t = /* new */ Transformer(x); // line 12
>> return t.applyTo(list);
>> }
>>
>> struct Transformer
>> {
>> real delegate(real) fun;
>>
>> this(real x)
>> {
>> fun = (real r) => r * x;
>> }
>>
>> auto applyTo(T)(T list)
>> {
>> import std.algorithm;
>> return list.map!(x => fun(x));
>> }
>> }
>> ---
>>
>> the program segfaults. I guess it's because fun is destroyed
>> when 't' goes out of scope in 'transform'. I would have
>> thought that the MapResult struct returned by 'applyTo' still
>> holds a valid copy of fun, but I'm wrong... Is there a way to
>> do it?
>
> No. Just don't do that. The runtime is permitted to move
> structs bit-for-bit, so you are not allowed to store a pointer
> that references 'this'. Unless you prevent copying via @disable
> this(this), your struct could be moved if someone, for
> instance, passed it as a parameter on the stack, or returned it.
>
> A delegate using 'this' as the context pointer is the same
> thing.
>
> The only way to solve this is to put the struct on the heap.
> But why even use a struct? You could just use a closure (which
> automatically goes on the heap if needed):
>
> auto Transformer(real x)
> {
> return (real r) => r * x;
> }
>
> auto applyTo(X, T)(X fun, T list)
> {
> import std.algorithm;
> return list.map!(x => fun(x));
> }
>
> auto transform(T)(T list, real x)
> {
> auto t = Transformer(x);
> return t.applyTo(list);
> }
>
> -Steve
Actually I used a struct because the code is more complex, and it
builds an array of delegates, which are returned from global
functions, like:
---
struct Transformer
{
real delegate(real)[] funs;
addFun(real x)
{
fun ~= makeFun(x);
}
// etc.
}
real delegate(real) makeFun(real x)
{
return (real r) => r * x;
}
---
This means my design was bad in the first place.
Thanks for the explanation.
Nicolas
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