What am I doing Wrong (OpenGL & SDL)

Sean Campbell via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Fri Jul 4 02:39:48 PDT 2014


On Friday, 4 July 2014 at 08:02:59 UTC, Misu wrote:
> Can you try to add DerelictGL3.reload(); after 
> SDL_GL_CreateContext ?

yes this solved the problem. however why? is it a problem with 
the SDL binding?


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