Programming a Game in D? :D
David via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Wed May 28 10:46:21 PDT 2014
On Tuesday, 27 May 2014 at 10:13:13 UTC, Szymon Gatner wrote:
> On Tuesday, 27 May 2014 at 10:03:36 UTC, David wrote:
>> On Saturday, 24 May 2014 at 08:54:53 UTC, ponce wrote:
>>
>>> Hi David,
>>>
>>> Learning programming, learning D and learning 3D are 3
>>> significant endeavours.
>>> You might want to begin with http://www.basic4gl.net/ which
>>> will get you going with 3D, quite a topic in itself.
>>> Then learn D regardless :)
>>
>> So, I'v used Blender for a half year or sth. and I think I can
>> make a little area :)
>> As far as I know, I do now need a graphic and physics engines,
>> 1 of the graphic APIs and for sure my programming stuff and
>> here I'm stuck :D
>>
>> And I still can't install Mono-D :( if I try I just get a
>> whole bunch of errors that any packages couldn't be found,
>> don't know if I'm doing sth. wrong
>> (I probably do :P)
>
> I would STRONGLY advise to go with a ready engine like Unity.
>
> You still have to learn a lot before you will have just
> building blocks to create a game like loading and rendering 3D
> models, a gameplay framework etc etc.
>
> Start with Unity, lean how to make a game there. Learn how to
> programm gameplay there and after that, when you see what is
> needed before even being able to make a game, only then try to
> make things from scratch. Use C# in Unity too as it is similar
> to D so you will have easier transition when necessary.
Ok, now I just wonder wich Engine. (I know everybody hates the
discussion about the "best" engine.) CryEngine, UDK, Unity or a
less known Engine?
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