Programming a Game in D? :D

David via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Wed May 28 10:46:21 PDT 2014


On Tuesday, 27 May 2014 at 10:13:13 UTC, Szymon Gatner wrote:
> On Tuesday, 27 May 2014 at 10:03:36 UTC, David wrote:
>> On Saturday, 24 May 2014 at 08:54:53 UTC, ponce wrote:
>>
>>> Hi David,
>>>
>>> Learning programming, learning D and learning 3D are 3 
>>> significant endeavours.
>>> You might want to begin with http://www.basic4gl.net/ which 
>>> will get you going with 3D, quite a topic in itself.
>>> Then learn D regardless :)
>>
>> So, I'v used Blender for a half year or sth. and I think I can 
>> make a little area :)
>> As far as I know, I do now need a graphic and physics engines, 
>> 1 of the graphic APIs and for sure my programming stuff and 
>> here I'm stuck :D
>>
>> And I still can't install Mono-D :( if I try I just get a 
>> whole bunch of errors that any packages couldn't be found, 
>> don't know if I'm doing sth. wrong
>> (I probably do :P)
>
> I would STRONGLY advise to go with a ready engine like Unity.
>
> You still have to learn a lot before you  will have just 
> building blocks to create a game like loading and rendering 3D 
> models, a gameplay framework etc etc.
>
> Start with Unity, lean how to make a game there. Learn how to 
> programm gameplay there and after that, when you see what is 
> needed before even being able to make a game, only then try to 
> make things from scratch. Use C# in Unity too as it is similar 
> to D so you will have easier transition when necessary.

Ok, now I just wonder wich Engine. (I know everybody hates the
discussion about the "best" engine.) CryEngine, UDK, Unity or a
less known Engine?


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