GC: Memory keeps growing
Chris via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Wed Apr 15 05:03:48 PDT 2015
On Wednesday, 15 April 2015 at 11:48:26 UTC, Rikki Cattermole
wrote:
> On 15/04/2015 11:44 p.m., Chris wrote:
>> My garbage collected app starts with ~10 MB in memory, however
>> with
>> every execution of code it grows by at least 0.2 MB (or more
>> depending
>> on the input). Although I can see memory being freed (say it
>> goes up to
>> 32 MB and drops to 14 MB), it keeps on growing slowly but
>> surely.
>>
>> I use structs for the most part [1] and reuse arrays at
>> critical points,
>> clearing them with destroy() after use. Maybe this is the
>> problem? I
>> dunno. I'd be grateful for any hints.
>>
>> [1] The few classes I use are either singletons or
>> instantiated only
>> once and cached when the programs starts.
>
> Sounds like you are doing a LOT of allocations. Try with -vgc
> during compilation to find out where you are allocating.
Just did that, for the most part it's:
- indexing an associative array may cause GC allocation
- operator ~= may cause GC allocation
- operator ~ may cause GC allocation
Whereas "'new' causes GC allocation" is rare and applies only to
classes that are instantiated only once. I use appender a lot,
too.
There might be some low-hanging fruit there. However, before I
change anything, maybe you guys have some suggestions.
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