Derelict, SDL, and OpenGL3: Triangle Tribulations
Mike Parker via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Tue Aug 11 22:50:50 PDT 2015
On Wednesday, 12 August 2015 at 05:34:22 UTC, BBasile wrote:
> static this()
> {
> DerelictGL3.load;
> DerelictGL.load;
> DerelictSDL2.load;
> SDL_Init(SDL_INIT_VIDEO);
> }
>
I should point out that *either* DerelictGL3 *or* DerelictGL
should be loaded, but never both. DerelictGL actually extends
DerelictGL3. When you call load on it, it calls super.load (ditto
for reload), with the net effect that you're loading all of the
DerelictGL3 stuff twice. If you need the deprecated stuff, just
use DerelictGL; if you don't, just use DerelictGL3.
More information about the Digitalmars-d-learn
mailing list