Compiletime Vs Runtime bencmarks

D_Learner via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Mon Aug 17 08:17:40 PDT 2015


On Monday, 17 August 2015 at 14:52:18 UTC, Edwin van Leeuwen 
wrote:
> On Monday, 17 August 2015 at 14:43:35 UTC, D_Learner wrote:
>> Hello everyone . I need advice on my first D-project . I have 
>> uploaded it at :-
>>
>> Current Results  for the pattern="GCAGAGAG"  are as below :-
>>
>> BM_Runtime          = 366 hnsecs     position=   513
>> BM_Compile-time     = 294 hnsecs     position   =513
>>
>> BMH_Runtime         = 174 hnsecs     position=   513
>> BMH_Compile-time    = 261 hnsecs     position=   513
>>
>> AG_Run-time         = 258 hnsecs    position=   513
>> AG_Compile-time     = 268 hnsecs    position=   513
>>
>>
>> Running the code : dmd -J.  matcher.d inputs.d  rtime_pre.d 
>> ctime_pre.d && numactl --physcpubind=0 ./matcher
>>
>
> Hi,
>
> What happens if you run each algorithm many (say 100000) times. 
> The current times seem to short to be reliable (variation in 
> runtimes would be too great).
>
> Regards, Edwin

Thyanks, I havent tried that.  So it seems you suggest I must 
fucus on average times. Will try it , the above results are from 
a single run (no looping), but after executing the program 
several times I realised that the 1st two seem  ok(relatively 
stable results for same pattern), but the other pair give higher 
performance for the run-time versions.


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