Trying to make a TCP server, client connects and disconnects immediately

Gan via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Thu Feb 5 16:50:42 PST 2015


On Friday, 6 February 2015 at 00:35:12 UTC, Adam D. Ruppe wrote:
> On Friday, 6 February 2015 at 00:31:37 UTC, Gan wrote:
>> Or am I misunderstanding the receive function? Does it send 
>> whole messages or just message chunks?
>
> It sends as much as it can when you call it. So if there's only 
> 12 bytes available when you send it with a 4096 buffer, it will 
> fill the first twelve bytes (and return 12) so you can slice it 
> buffer[0 .. returnedValue] to get the data.
>
> If there's more available than the buffer will hold, that data 
> will be held on to until next time you call receive. If 5000 
> bytes come off the network, it will return 4096 the first time, 
> then next time through the loop, it will return the remaining 
> 904.

How can you distinguish between different packets that get sent? 
Won't they all be merged to a giant blob of data?


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