Better native D 2D graphics library?

uri via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Sun Feb 8 21:49:58 PST 2015


On Saturday, 7 February 2015 at 23:29:01 UTC, Namespace wrote:
> On Saturday, 7 February 2015 at 22:09:03 UTC, Gan wrote:
>> Is there a better D graphics library in the works?
>>
>> I'm using SFML(which is very easy and has lots of features) 
>> but it seems to use a lot of ram(if you leave it running for a 
>> while on a graphic intensive scene) and trying to make it 
>> include the dependencies with the compiled executable is 
>> complicated.
>>
>> Is there a D 2D graphics library that's just as easy, cross 
>> platform, doesn't use X11, allows drawing to off-screen 
>> buffers and drawing those to screen? (plus supports nice 
>> drawing of shapes, circles, rectangles, lines)
>>
>> I'm probably asking too much- I doubt such a thing exists.
>
> I once wrote such a library: https://github.com/Dgame/Dgame
> But since I left D I don't maintain it. Maybe that will change 
> in the next few weeks. But otherwise you are free to use or 
> improve it.

I use Dgame for hobby projects and can definitely recommend it.


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