Import module

codenstuff via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Thu Jul 9 15:32:58 PDT 2015


On Thursday, 9 July 2015 at 22:10:53 UTC, Adam D. Ruppe wrote:
> The best thing to do is to pass all the modules in the project 
> to the compiler at once, so like:
>
> dmd map/map.d steering/game_object.d
>
> The import path could be changed to not include the steering/ 
> folder - give it the folder that contains steering - but that 
> still won't actually link without an extra step (you'd still 
> have to compile the other module). Passing it all at once just 
> works.
>
> Alternatively, you might be able to run
>
> rdmd map/map.d
>
> if the folders are predictable enough too.

This does not work for larger projects (when import is from 
multiple other projects). Any other way to import modules?


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