string to char array?
Kyoji Klyden via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Wed Jun 3 03:56:20 PDT 2015
On Wednesday, 3 June 2015 at 10:28:50 UTC, Marc Schütz wrote:
>
> A string (or any other array slice for that matter) is
> internally the equivalent of:
>
> struct Slice(T) {
> T* ptr;
> size_t length;
> }
>
> (maybe the order of fields is different, I never remember that
> part)
>
> `&source` will give you the address of that structure.
hmm I still a bit confused..
So in "const char* sources = source.ptr;" sources is just turning
the property ptr of source into a variable, and then in
glShaderSource you're passing the memory address of sources
(which is technically source.ptr) to the function?
Do I have that right? If I do, then I think this all makes sense
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