Invoking MAGO debugger

Vadim Lopatin via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Sun Mar 1 22:47:47 PST 2015


On Thursday, 26 February 2015 at 18:37:17 UTC, michaelc37 wrote:
> On Thursday, 26 February 2015 at 10:20:31 UTC, Vadim Lopatin 
> wrote:
>> Hello!
>>
>> I'm trying to integrate MAGO into DlangIDE.
>>
>> I can easy create instance of MAGO DebugEngine, but having 
>> problems with obtaining of IDebugPort which is needed for 
>> invoking of LaunchSuspended.
>> It looks like to get IDebugPort, I need IDebugCoreServer2 
>> instance.
>> Does anybody know how to do it?
>> Normally, it's being created by VisualStudio AFAIK.
>>
>>
>> Best regards,
>>    Vadim
>
> I once remember pulling out my hair trying todo the same in 
> order to get it to work with a monodevelop win32 debugger addon.
>
> It resulted in a writing new clr wrapper with a different 
> exposed interface
> https://github.com/aBothe/MagoWrapper
>
> e.g. of how the debugee was was launched here:
> https://github.com/aBothe/MagoWrapper/blob/master/DebugEngine/MagoWrapper/NativeDebugger.cpp

Thank you a lot!

BTW, it's not clear what license in used for MagoWrapper.
In readme, it's said that it's under GPL2, but everywhere in 
source code I see Apache license.


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