DerelictGL3.reload() returns wrong (?) GLVersion (GL32, should be 33)

Koi via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Sat Mar 28 18:26:59 PDT 2015


Hello,

today i implemented OpenGL instancing, and it crashed when 
calling glVertexAttribDivisor (OpenGL 3.3).

So i checked DerelictGL3.reload() and it returned GLVersion.GL32, 
not GL33.

My graphic card (NVidia GT 240) should support GL33 and an OpenGL 
Extensions Viewer tool confirmed, that it supports OpenGL 3.3 
fully.

Did i overlook something?


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