DerelictGL3.reload() returns wrong (?) GLVersion (GL32, should be 33)
Koi via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Sat Mar 28 18:26:59 PDT 2015
Hello,
today i implemented OpenGL instancing, and it crashed when
calling glVertexAttribDivisor (OpenGL 3.3).
So i checked DerelictGL3.reload() and it returned GLVersion.GL32,
not GL33.
My graphic card (NVidia GT 240) should support GL33 and an OpenGL
Extensions Viewer tool confirmed, that it supports OpenGL 3.3
fully.
Did i overlook something?
More information about the Digitalmars-d-learn
mailing list