DerelictGL3.reload() returns wrong (?) GLVersion (GL32, should be 33)

Koi via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Sun Mar 29 08:43:00 PDT 2015


On Sunday, 29 March 2015 at 14:34:39 UTC, Rene Zwanenburg wrote:
> On Sunday, 29 March 2015 at 01:27:01 UTC, Koi wrote:
> How do you create your context? OpenGL version needs to be 
> specified when creating it, for example when using GLFW:
>
> glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
> glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
>
> auto windowHandle = glfwCreateWindow(...);

thanks Rene and Mike. Didn't remember that.

i'm not sure what's more weighting, being glad that it's just a 
small thing or being annoyed with myself. Grrrrr.

thanks again!


More information about the Digitalmars-d-learn mailing list