How to simulate a new type
tired_eyes via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Fri May 15 01:30:16 PDT 2015
On Friday, 15 May 2015 at 06:11:41 UTC, Charles Hixson wrote:
>
>
> On 05/14/2015 06:38 PM, Adam D. Ruppe via Digitalmars-d-learn
> wrote:
>> On Friday, 15 May 2015 at 01:03:32 UTC, Charles Hixson wrote:
>>> Yes, that looks as if it would do the job, but what are its
>>> advantages over a simple struct?
>>
>> None really, except perhaps automatic forwarding of operators
>> which is easy enough to do on a struct too (and with a struct,
>> you can do only the ones that actually make sense for you).
>>
>> Typedef has a few major disadvantages too - surprising
>> behavior if you forget the second parameter, for example. The
>> library typedef should really be removed.
>>
> Thank you. I was hoping that struct was a good approach, I've
> just never seen anyone recommending it, so I wanted to check.
FWIW, I've seen a lot of user-defined types made with structs in
the code of C-ported libs, and was sure that is a common approach.
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