GC Destruction Order
bitwise via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Wed May 20 06:54:28 PDT 2015
On Wednesday, 20 May 2015 at 08:01:46 UTC, Kagamin wrote:
> On Tuesday, 19 May 2015 at 22:15:18 UTC, bitwise wrote:
>> Thanks for confirming, but given your apparent tendency toward
>> pinhole view points, it's unsurprising that you don't
>> understand what I'm asking.
>
> And what you're asking. Just for the record: C++ memory
> management techniques are not designed to work in GC
> environment.
Yes, but D claims to support manual memory management. It seems
to get second class treatment though. I'm pretty sure I can
PInvoke malloc in C# too ;)
> On Wednesday, 20 May 2015 at 03:44:58 UTC, bitwise wrote:
>> Basically, I can't design a struct and be sure the destructor
>> will be called on the same thread as where it went out of
>> scope.
>
> If your resource finalization code has some specific threading
> requirements, you implement those yourself in a way your code
> requires it. Or instead freeing resources normally in due time.
AFAIK D does not provide any built in functionality like
Objective-C's 'runOnMainThread', which makes this a painful
option.
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