Derelict3 object.Error@(0): Access Violation?

Mike Parker via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Fri Nov 27 08:20:45 PST 2015


On Friday, 27 November 2015 at 07:53:09 UTC, Rikki Cattermole 
wrote:

>
> When you activate an OpenGL context you reload it. You do not 
> do this when one is not activated.

Doing so shouldn't cause an access violation, though. It would be 
throwing a DerelictException saying that no context has been 
loaded yet.


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