Derelict3 object.Error@(0): Access Violation?
Mike Parker via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Fri Nov 27 08:20:45 PST 2015
On Friday, 27 November 2015 at 07:53:09 UTC, Rikki Cattermole
wrote:
>
> When you activate an OpenGL context you reload it. You do not
> do this when one is not activated.
Doing so shouldn't cause an access violation, though. It would be
throwing a DerelictException saying that no context has been
loaded yet.
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