[Dtiled] Unfamiliar terms and trouble using it for Dgame
Jack via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Fri Nov 27 21:44:32 PST 2015
On Friday, 27 November 2015 at 19:22:50 UTC, Namespace wrote:
> On Friday, 27 November 2015 at 13:00:16 UTC, Jack wrote:
>> Greetings!
>>
>> I've been using Dgame for quite a while now and I have been
>> learning quite a lot from using playing with it. Then I found
>> Tiled that's a tool to draw tilemaps, and DTiled to implement
>> it.
>>
>> Link [ http://code.dlang.org/packages/dtiled]
>>
>> I've spent about an hour in order to make it work in Dgame,
>> basing my code in the examples, and I have a bit of trouble in
>> using it, since I am just a newbie.
>>
>> I've learned about templates, and all the other doodads, but I
>> have trouble translating the tutorial code in loading the map
>> to work with Dgame.
>>
>> Can someone help me understand the code? I can't wrap my head
>> around it.
>
> What exactly causes you problems?
Well to start, I just copied the code for loading the map and
tried to build it, substituting the variables like Rect and
others.
Then it went crazy all of a sudden:
http://dpaste.com/2D59A2B
The whole thing went mad, and I was sure I had my imports correct:
import dtiled.data;
import dtiled.map;
import dtiled.grid;
import dtiled.algorithm;
import dtiled.coords;
import Dgame.Math.Rect;
import Dgame.Math.Vector2;
import Dgame.Math.Geometry;
import Dgame.Math.Vertex;
And that's where I was left dumbfounded. I use the latest D
compiler, and the latest dub. Dmd v.2.069.1 and dub v.0.9.24
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