Pixelbuffer to draw on a surface

drug via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Mon Nov 30 05:09:58 PST 2015


On 30.11.2015 16:09, drug wrote:
> On 30.11.2015 15:49, TheDGuy wrote:
>> On Monday, 30 November 2015 at 09:09:00 UTC, lobo wrote:
>>> On Monday, 30 November 2015 at 08:37:04 UTC, TheDGuy wrote:
>>>> Hi,
>>>> is there any possibility, to draw with a pixelbuffer to a surface
>>>> (for example with GTKD) and to update it every few milliseconds?
>>>
>>> Are any of these suitable for your needs?
>>>
>>> https://github.com/DerelictOrg/DerelictSDL2
>>> http://dgame-dev.de/
>>>
>>> https://github.com/DerelictOrg/DerelictSFML2
>>> https://github.com/DerelictOrg/DerelictAllegro5
>>> http://api.gtkd.org/src/gdk/Cairo.html
>>>
>>>
>>> I'm using DerelictSDL2 and Dgame for small 2D hobby games and loving
>>> it. Haven't used the others for D pixel rendering but I'm sure they're
>>> fine too.
>>>
>>> bye,
>>> lobo
>> Thanks for your answer,
>> but there is no specific solution inside GTKD?
>>
> As I know cairo is a part of GTK, so you consider using cairo as a
> specific solution.
*you can consider


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