gl3n does not seem to have an ortho function like glm. Any replacements?
WhatMeWorry via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Sun Oct 4 14:30:42 PDT 2015
I'm porting some C++/OpenGL/glm code over to D, And I've run into
a glm::ortho function.
glm::mat4 projection = glm::ortho(0.0f,
static_cast<GLfloat>(WIDTH), 0.0f, static_cast <GLfloat>
(HEIGHT));
gl3n is great for vecs and mats but does not appear to have an
ortho function.
Any suggestions?
Thanks in advance.
More information about the Digitalmars-d-learn
mailing list