gl3n does not seem to have an ortho function like glm. Any replacements?

WhatMeWorry via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Sun Oct 4 21:17:14 PDT 2015


On Monday, 5 October 2015 at 00:05:42 UTC, Rene Zwanenburg wrote:
> On Sunday, 4 October 2015 at 21:30:43 UTC, WhatMeWorry wrote:
>> I'm porting some C++/OpenGL/glm code over to D, And I've run 
>> into a glm::ortho function.
>>
>> glm::mat4 projection = glm::ortho(0.0f, 
>> static_cast<GLfloat>(WIDTH), 0.0f, static_cast <GLfloat> 
>> (HEIGHT));
>>
>>
>> gl3n is great for vecs and mats but does not appear to have an 
>> ortho function.
>>
>> Any suggestions?
>>
>> Thanks in advance.
>
> https://github.com/Dav1dde/gl3n/blob/master/gl3n/linalg.d#L1284

Thanks! I did search all over before posting. I went back to 
GitHub in the search field and typed ortho. Got nothing.  Typed 
in orthographic and got hits.


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