An annoying compile issue
WhatMeWorry via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Sun Oct 25 20:44:19 PDT 2015
I'm porting over some C++/glm/openGL code. I've used gl3n for a
while now (successfully) to port over glm code, but I've got this
pebble in my shoe:
glm::mat4 model;
model = glm::scale(model, glm::vec3(size, 1.0f)); // size is a
vec2
So my D code consists of:
mat4 model;
model = model.scale(vec3(size, 1.0f)); // size is a vec2
Error: function gl3n.linalg.Matrix!(float, 4, 4).Matrix.scale
(float x, float y, float z) is not callable using argument types
(Vector!(float, 3))
First, isn't Vector!(float,3) a template which creates a tuple
consisting of float, float, float; so aren't the argument types
identical?
I can workaround the issue by simply
model = model.scale(size.x, size.y, 1.0f);
but that seems like cheating :)
Is there an elegant D fix. Not to imply that there is any other
kind.
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