Shallow copy object when type is know
Tofu Ninja via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Wed Apr 20 12:58:15 PDT 2016
On Wednesday, 20 April 2016 at 18:48:58 UTC, Alex Parrill wrote:
> On Wednesday, 20 April 2016 at 12:32:48 UTC, Tofu Ninja wrote:
>> Is there a way to shallow copy an object when the type is
>> known? I cant seem to figure out if there is a standard way. I
>> can't just implement a copy function for the class, I need a
>> generic solution.
>
> A generic class copy function would require accessing private
> fields, so a clean per-attribute class copy is impossible.
> Doing a bitwise copy might work except for the synchronization
> mutex pointer.
>
> Can you elaborate on why you need this?
To implement a copy/paste/duplicate functionality in a game
editor. I have an entity-component system, to duplicate an
entity, all it's components need to be duplicated. I have many
many components, I don't want to rely on manually writing copy
methods for each, it is too error prone. There are only a very
few that need special copies, almost all can get by with a simple
shallow copy. I would like a generic way to do that shallow copy.
How does D not have shallow copy? Seems like a very basic
functionality...
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