[Derelict-GL3] GLSL: Syntax error unexpected tokens following #version
Mike Parker via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Sun Dec 4 00:32:23 PST 2016
On Sunday, 4 December 2016 at 08:30:40 UTC, Mike Parker wrote:
> your shader, print out the result of glGetString(GL_VERSION) to
Alternatively, since you're using Derelict, you can check the
return value of DerelictGL3.reload() or, any time after calling
it, DerelictGL3.loadedVersion.
More information about the Digitalmars-d-learn
mailing list