[Derelict-GL3] GLSL: Syntax error unexpected tokens following #version

Mike Parker via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Sun Dec 4 00:32:23 PST 2016


On Sunday, 4 December 2016 at 08:30:40 UTC, Mike Parker wrote:

> your shader, print out the result of glGetString(GL_VERSION) to

Alternatively, since you're using Derelict, you can check the 
return value of DerelictGL3.reload() or, any time after calling 
it, DerelictGL3.loadedVersion.


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