Dynamic arrays with static initialization and maybe a bug with sizeof
ag0aep6g via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Tue Dec 13 13:39:18 PST 2016
On 12/13/2016 10:27 PM, Xavier Bigand wrote:
> void set()
> {
> GLfloat[] data = [
> -1.0f, -1.0f, 0.0f,
> 1.0f, -1.0f, 0.0f,
> 0.0f, 1.0f, 0.0f,
> ];
>
> glBindVertexArray(mVAO);
> glBufferData(GL_ARRAY_BUFFER, data.sizeof, cast(void*)data,
> GL_STATIC_DRAW);
> }
>
>
> And I ask my self about the memory management of data, as my data array
> is statically initialized is it allocated on stack?
data is a function-local variable, so there is no static initialization
going on. The array is allocated on the heap at run-time.
> On another side I have a strange behavior with the sizeof that returns 8
> and not 36 (9 * 4) as I am expecting.
sizeof returns the size of the dynamic array "struct", which is a
pointer and a length. Instead of sizeof, use .length and multiply with
the element type's .sizeof: data.length * GLfloat.sizeof
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