Dynamic arrays with static initialization and maybe a bug with sizeof
Xavier Bigand via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Tue Dec 13 15:57:01 PST 2016
Le 13/12/2016 23:44, Johan Engelen a écrit :
> On Tuesday, 13 December 2016 at 21:27:57 UTC, Xavier Bigand wrote:
>> Hi,
>>
>> I have the following code snippet :
>> void set()
>> {
>> GLfloat[] data = [
>> -1.0f, -1.0f, 0.0f,
>> 1.0f, -1.0f, 0.0f,
>> 0.0f, 1.0f, 0.0f,
>> ];
>>
>> glBindVertexArray(mVAO);
>> glBufferData(GL_ARRAY_BUFFER, data.sizeof, cast(void*)data,
>> GL_STATIC_DRAW);
>> }
>>
>>
>> And I ask my self about the memory management of data, as my data
>> array is statically initialized is it allocated on stack?
>
> Note that if you can define the data array as immutable, you save on
> heap memory allocation + copying (LDC, from -O0):
> https://godbolt.org/g/CNrZR7
>
> -Johan
>
Thank you for the tips.
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