Procedural drawing using ndslice

Claude via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Thu Feb 11 05:05:41 PST 2016


Hello,

I come from the C world and try to do some procedural terrain 
generation, and I thought ndslice would help me to make things 
look clean, but I'm very new to those semantics and I need help.

Here's my problem: I have a C-style rough implementation of a 
function drawing a disk into a 2D buffer. Here it is:


import std.math;
import std.stdio;

void draw(ref float[16][16] buf, int x0, int y0, int x1, int y1)
{
     float xc = cast(float)(x0 + x1) / 2;
     float yc = cast(float)(y0 + y1) / 2;
     float xr = cast(float)(x1 - x0) / 2;
     float yr = cast(float)(y1 - y0) / 2;

     float disk(size_t x, size_t y)
     {
         float xx, yy;
         xx = (x - xc) / xr;
         yy = (y - yc) / yr;
         return 1.0 - sqrt(xx * xx + yy * yy);
     }

     for (int y = 0; y < 16; y++)
     {
         for (int x = 0; x < 16; x++)
         {
             buf[x][y] = disk(x, y);
             writef(" % 3.1f", buf[x][y]);
         }
         writeln("");
     }
}

void main()
{
     float[16][16] buf;

     draw(buf, 2, 2, 10, 10);
}


The final buffer contains values where positive floats are the 
inside of the disk, negative are outside, and 0's represents the 
perimeter of the disk.

I would like to simplify the code of draw() to make it look more 
something like:

Slice!(stuff) draw(int x0, int y0, int x1, int y1)
{
     float disk(size_t x, size_t y)
     {
         // ...same as above
     }

     return Slice!stuff.something!disk.somethingElseMaybe;
}

Is it possible?

Do I need to back-up the slice with an array, or could the slice 
be used lazily and modified as I want using some other drawing 
functions.

auto diskNoiseSlice = diskSlice.something!AddNoiseFunction;

... until I do a:

auto buf = mySlice.array;

... where the buffer would be allocated in memory and filled with 
the values according to all the drawing primitives I used on the 
slice.


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