issue porting C++/glm/openGL to D/gl3n/openGL

Johan Engelen via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Sun Jan 10 02:38:07 PST 2016


On Sunday, 10 January 2016 at 10:35:34 UTC, Johan Engelen wrote:
> It's pretty strange that there is no "translate" method...

Didn't see it in the online docs, but in the source there is the 
"translate" method that you should use.


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