Quite sure a simple basic problem...
WhatMeWorry via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Wed Jun 1 17:37:58 PDT 2016
I've got a fairly complex D project (25+ modules) that has grown
haphazardly over time. So it is not well designed. But I want to
get the thing fully ported before refining the code. (that's
called refactoring, I believe?)
Anyway, there is a new module called audio.d which which has all
the sound functionality.
And in the (main.d) module is a code snippet like so
void main(string[] argv)
{
// . . .
auto blop = new AlurePlaySound("../bleep.wav");
blop.play();
// . . .
}
So all is well and good except I need to place the sound in
another module (game.d) where
collisions are detected.
I tried:
module game;
import main; // is this as ugly as I think it is?
if (collision[0]) // If collision make sound
blop.play();
but this returns: game.d(501): Error: undefined identifier 'blop'
So can someone tell me what various solutions to this problem or
type of problems? I presume there are quick and dirty solutions
(like here) and more elegant solutions?
Would this type of problem fall under the domain of "scope".
Like in global scope. But I don't think D has such a concept.
Thanks.
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