adamdruppe: Drawing scaled image
Adam D. Ruppe via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Fri Jun 3 19:22:37 PDT 2016
On Friday, 3 June 2016 at 20:06:50 UTC, Pie? wrote:
> Thanks! It is working. A few issues with my images being
> clipped and not throwing when file doesn't exist...
That's weird.. I don't know what's going on there.
BTW have you seen my documentation site too?
http://dpldocs.info/experimental-docs/arsd.gamehelpers.OpenGlTexture.draw.1.html
It has a lot of my modules as well as my fork of the official
Phobos docs.
But the clipping and throwing shouldn't be a problem.
> Is the display double buffered or will I need to deal with that
> myself?
That's automatic.
> Also, when the window is resized it goes white. Any ideas how
> to fix that?
It might help to set a window.windowResized handler
window.windowResized = (int width, int height) {
window.redrawOpenGlSceneNow();
};
though I thought I did that automatically, I might have messed it
up (I don't often resize windows when using opengl mode...)
> Thanks again! Your code has been the easiest to work with!
> Normally have all kinds of problems.
yea, I try to keep it simple - I like minimal dependencies so
things just work without a complicated build process, but
sometimes I drop balls. If you ever want to do patches btw, I
also try to keep the code fairly simple so hacking on it
shouldn't be too hard.
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