Pointer problems, changing for no reasons
Begah via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Fri Jun 10 01:32:40 PDT 2016
On Friday, 10 June 2016 at 07:28:44 UTC, Begah wrote:
> On Thursday, 9 June 2016 at 19:00:42 UTC, cy wrote:
>> I can't help but notice that loadModel is not a static member
>> function, yet you don't seem to call it with a Model object in
>> your "get" function.
>>
>> Also have a look at std.typecons.RefCounted if you want
>> reference counted data..
>
> loadModel is not a method, it is a function. Being a function
> it doesn't have a 'this' so doesn't need to be called with an
> object.
> Also, i tried using std.typecons.RefCounted but i didn't like
> the lack of control i had over it ( refCount is private and
> only has a getter method ).
I have found the problem and i still don't understand why i was a
problem :
struct Model
{
TextureType[] textures;
this(TextureType[] textures...) {
this.textures = textures[];
}
}
In the constructor, i copied the textures to the model's inner
texture array, and for some reason this caused the problem.
So i needed to change to something like :
this.textures.length = textures.length;
foreach(i; 0..textures.length) {
this.textures[i] = textures[i];
}
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