Strange Issues regarding aliases

Joerg Joergonson via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Tue Jun 14 10:19:59 PDT 2016


On Tuesday, 14 June 2016 at 16:08:03 UTC, Steven Schveighoffer 
wrote:
> On 6/14/16 11:29 AM, Joerg Joergonson wrote:
>>                 [...]
>
> Your aliases are a bunch of function pointer types. This isn't 
> what you likely want.
>
> I'm assuming you want to bring the existing functions into more 
> categorized namespaces? What you need is to do this:
>
> public static struct fGL
> {
>    alias CullFace = .CullFace; // or whatever the fully 
> qualified name is.
>
> I don't have much experience with the opengl modules, so I 
> can't be more specific.
>
> -Steve

This is how derelict does it, I simply moved them in to the class 
for simplicity.




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