Floating-point Modulus math.fmod
Fendercaster via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Sun Nov 6 13:45:28 PST 2016
I'm not quite sure if this is the right forum to ask this
question:
I've been trying to implement the "floating-point modulus"
function from the math library. Equivalently that's what I've
tried in Python too. Problem is - the results are different and
not even close. Please have a look at both snippets. Maybe
someone can help me out:
[code = D]
import std.math;
import std.stdio;
immutable real MODULUS = 1e8;
real floatModPow(real base, ulong exp, real mod)
{
real r = 1.0;
while (exp) {
if (exp & 1) r = fmod(r * base, mod);
exp >>= 1;
base = fmod(base*base, mod);
}
return r;
}
void main()
{
floatModPow(3.866, 987654321UL, MODULUS).writeln;
}
[/code]
In this case the result is 6.44588e+07.
[code = Python]
import math
MOD = 1e8
def fpmod(b, e, m):
r = 1.0
while e:
if (e & 1):
r = math.fmod(r * b, m)
e >>= 1
b = math.fmod(b * b, m)
return r
print (fpmod(3.866, 987654321, MOD))
[/code]
In this case the result is 82031250.0.
AFAIK the D.fmod and Python.fmod functions serve the same
purpose. What am I missing?
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