Making floating point deterministic cross diffrent platforms/hardware

Chainingsolid via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Sun Nov 20 11:12:06 PST 2016


I planning out a game that has to use a lock step, peer to peer 
networking model to achieve multiplayer, and thus I need to have 
any floating point used produce the exact same results, no matter 
what, aka be completely deterministic. What would I need to do to 
achieve this?


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