A question of function design?
WhatMeWorry via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Fri Oct 28 10:03:47 PDT 2016
On Friday, 28 October 2016 at 14:12:53 UTC, Mike Parker wrote:
> On Friday, 28 October 2016 at 13:19:19 UTC, WhatMeWorry wrote:
>
>> [...]
>
> I generally use GLFW event callbacks to populate an event queue
> with custom event types, then process the queue and handle
> events elsewhere. That way, the callbacks need no nothing at
> all about the game code.
>
> [...]
Thanks! I'll study this code. I guess APIs can only give you so
much.
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