Using OpenGL
Mike Parker via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Sat Sep 3 04:27:09 PDT 2016
On Saturday, 3 September 2016 at 11:13:30 UTC, Lodovico Giaretta
wrote:
>
> Ah! Well, providing error messages is always useful. Now I see
> your issue: your callback has D linkage, but OpenGL expects a
> function with C linkage. So you have to put `extern(C)` on your
> callback declaration.
Well, it's GLFW, not OpenGL, but yes they do need to be extern
(C) and also nothrow, as that is how the callback types are
declared in Derrlict:
```
extern(C) nothrow
void key_callback(GLFWwindow* window, int key, int scancode, int
action, int mode) {
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GL_TRUE);
}
```
More information about the Digitalmars-d-learn
mailing list