Using OpenGL

Mike Parker via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Sat Sep 3 04:33:10 PDT 2016


On Saturday, 3 September 2016 at 11:02:11 UTC, Lodovico Giaretta 
wrote:

>
> glGetShaderInfoLog(vertexShader, 512, null, &infoLog[0]);

I prefer:

  glGetShaderInfoLog(vertexShader, 512, null, infoLog.ptr);


More information about the Digitalmars-d-learn mailing list