High-resolution thread sleep
Steven Schveighoffer
schveiguy at yahoo.com
Fri Dec 15 01:49:56 UTC 2017
On 12/14/17 6:45 PM, Ivan Trombley wrote:
> On Thursday, 14 December 2017 at 21:47:05 UTC, Rene Zwanenburg wrote:
>> On Thursday, 14 December 2017 at 21:11:34 UTC, Ivan Trombley wrote:
>>> I need to be able to put a thread to sleep for some amount of time. I
>>> was looking at using Thread.sleep but it appears that on Windows,
>>> it's limited to millisecond resolution. Is there a way to do this in
>>> a cross-platform way that is higher resolution?
>>
>> Sleeping for very short periods is usually a bad idea for various
>> reasons. What do you need it for?
>>
>> If you really need this, go for a loop with a high resolution timer.
>
> Something along the lines of this:
>
> while (render)
> {
> immutable auto startTime = MonoTime.currTime;
>
> // Render the frame...
>
> immutable auto remain = m_frameDuration - (startTime -
> MonoTime.currTime);
> if (remain > Duration.zero)
> Thread.sleep(remain);
> }
>
So... you plan on rendering more than 1000 frames per second?
I think in any case, even if the API allows it, you are probably not
getting much better resolution on your non-windows systems.
Have you tried it anyway and see how it works? I think it might actually
work just fine.
-Steve
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