DerelictGL3 glGenBuffers segmentation fault.
Kevin
kdrakemagi at gmail.com
Sun Dec 24 00:58:25 UTC 2017
I'm working a library with DerelictGL3.
using branch 2.0
import derelict.opengl;
import std.stdio : writeln;
struct VertexBuffer
{
GLuint vbo;
GLsizei count;
this(GLsizei n)
{
writeln("creating vbo");
glGenBuffers(n, &vbo);
writeln("created vbo");
count = n;
writeln("exiting vbo");
}
// more code
}
When I import my library into my program.
glGenBuffers segmentation fault.
When I copy VertexBuffer into main code. It works fine.
Why am I getting segmentation fault from library ?
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