Another bug?

Jack Applegame via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Mon Jan 30 03:55:43 PST 2017


Code:

import std.stdio;
struct Foo {
     int val = 0;
         ~this() {
         writefln("destruct %s", val);
     }
}

void bar(ARGS...)() {
     ARGS args;
     args[0].val = 1;
     writefln("val = %s", args[0].val);
}

void main() {
     bar!Foo();
}

Excpected output:
val = 1
destruct 1

But got:
destruct 0
val = 1

It seems that the compiler destructs 'args' immediately after 
definition, not at the end of the function.


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