Floating point rounding
ag0aep6g via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Thu Mar 2 13:34:56 PST 2017
On 03/02/2017 10:10 PM, Guillaume Chatelet wrote:
> On Thursday, 2 March 2017 at 20:30:47 UTC, Guillaume Chatelet wrote:
>> Here is the same code in D:
>> void main(string[] args)
>> {
>> import std.math;
>> FloatingPointControl fpctrl;
>> fpctrl.rounding = FloatingPointControl.roundUp;
>> writefln("%.32g", float.min_normal + 1.0f);
>> }
>>
>> Execution on my machine yields:
>> dmd -run test_denormal.d
>> 1
>>
>> Did I miss something?
>
> This example is closer to the C++ one:
>
> void main(string[] args)
> {
> import core.stdc.fenv;
> fesetround(FE_UPWARD);
> writefln("%.32g", float.min_normal + 1.0f);
> }
>
> It still yields "1"
This prints the same as the C++ version:
----
void main(string[] args)
{
import std.stdio;
import core.stdc.fenv;
fesetround(FE_UPWARD);
float x = 1.0f;
x += float.min_normal;
writefln("%.32g", x);
}
----
Soo, a bug/limitation of constant folding?
With FloatingPointControl it still prints "1". Does
FloatingPointControl.rounding do something different than fesetround?
The example in the docs [1] only shows how it changes rint's behavior.
[1] http://dlang.org/phobos/std_math.html#.FloatingPointControl
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